The Armchair Universe: An Exploration of Computer Worlds
One of my favorite resources for exploring cellular automata is The Armchair Universe: An Exploration of Computer Worlds by A.K. Dewdney. The chapter "Three-Dimensional Life" is worth the price of the book (which you can get used for less then $2 on Amazon). It gives several examples of stable and cyclic forms that can emerge in a 3D version of the Game of Life. I also used the info to create an interesting Glider Gun display.
Instead of sections, the book is broken up into "worlds" to explore. The worlds are:
While visiting Amazon, you may also want to pick up a copy of his other book: The Tinkertoy Computer and other Machinations: Computer Recreations from the pages of Scientific American and Algorithm. In that book you'll find more interesting chapters playing with fractals, automata, etc.
Instead of sections, the book is broken up into "worlds" to explore. The worlds are:
- Infinite Graphics - exploring Mandelbrots (fractals), Wallpaper for the Mind.
- Mathemagadgets
- Artificial Intelligence and Artificial Insanity - with a great introduction to game theory and the minimax algorithm using a game of checkers.
- Life in Automata - from One-Dimensional Computers to Three-Dimensional Life
- Puzzles and Worldplay
- Stimulation through Simulation
- Core Wars
While visiting Amazon, you may also want to pick up a copy of his other book: The Tinkertoy Computer and other Machinations: Computer Recreations from the pages of Scientific American and Algorithm. In that book you'll find more interesting chapters playing with fractals, automata, etc.
Labels: artificial life, cellular automata, complexity, fractals, mandelbrot
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