<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>http://www.blogger.com/feeds/19011593/posts/full</atom:id><lastBuildDate>Tue, 08 Aug 2006 10:57:28 +0000</lastBuildDate><title>LightWave 3D</title><description></description><link>http://www.mitchallen.com/lightwave/</link><managingEditor>Mitch Allen</managingEditor><openSearch:itemsPerPage>15</openSearch:itemsPerPage><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/115744610727698986</guid><pubDate>Tue, 05 Sep 2006 08:48:27 +0000</pubDate><atom:updated>2006-09-05T04:48:27.319-04:00</atom:updated><title>Lightwave 3D 9 (digitmag.co.uk)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.digitmag.co.uk/reviews/index.cfm?ReviewID=668" target="_blank">&lt;strong>Lightwave 3D 9 (digitmag.co.uk)&lt;/strong>&lt;/a>&lt;strong>:&lt;/strong> &lt;em>"LightWave 3D has a long heritage in the computer graphics industry, and this latest release makes some important core improvements. The program's popularity has continued to grow in recent years, despite the suggestion from long-time users that it has started to show its age over the last few versions." &lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/09/lightwave-3d-9-digitmagcouk.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/115626572302039911</guid><pubDate>Tue, 22 Aug 2006 16:55:23 +0000</pubDate><atom:updated>2006-08-22T12:55:23.210-04:00</atom:updated><title>Studio ArtFX Releases Anime How-to Podcast (awn.com)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://news.awn.com/index.php?ltype=top&amp;newsitem_no=17747" target="_blank">&lt;strong>Studio ArtFX Releases Anime How-to Podcast (awn.com)&lt;/strong>&lt;/a>&lt;strong>:&lt;/strong> &lt;em>"Focused on showing users the latest uses of some of the hottest new off-the-shelf tools on market -- like Vue 5 Infinite, Sketchup Pro 5, modo 202 and &lt;strong>LightWave 3D&lt;/strong> -- ANIGEN is set to help content creators everywhere maximize their visual art dreams. In addition to 3D how-tos, ANIGEN will also cover the latest tools in the world of digital, paperless 2D animation, like Bauhaus Software's Mirage Studio Pro, and delve into drawing for manga, doujinshi, visual novels and comics." &lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/08/studio-artfx-releases-anime-how-to.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/115502794931665359</guid><pubDate>Tue, 08 Aug 2006 09:05:00 +0000</pubDate><atom:updated>2006-08-08T05:24:22.913-04:00</atom:updated><title>Digit news - LightWave 9 goes Intel Mac</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.digitmag.co.uk/news/index.cfm?NewsID=5970" target="_blank">&lt;strong>Digit news - LightWave 9 goes Intel Mac&lt;/strong>&lt;/a>: &lt;em>"NewTek LightWave 9 is heading to Intel-based Apple Macs, according to the company. NewTek has used the Siggraph show running in Boston to release details of its move to release a Universal Binary version of the 3D software, which can run natively on the latest Intel-based Macs. "&lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/08/digit-news-lightwave-9-goes-intel-mac.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/115472494202881520</guid><pubDate>Fri, 04 Aug 2006 20:55:42 +0000</pubDate><atom:updated>2006-08-04T16:55:42.103-04:00</atom:updated><title>Windows XP Professional x64 Edition: NewTek boosts performance of animation program</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.microsoft.com/windowsxp/64bit/action/newtek.mspx" target="_blank">&lt;strong>Windows XP Professional x64 Edition: NewTek boosts performance of animation program&lt;/strong>&lt;/a>: &lt;em>"Read this white paper to see how the Microsoft Technology Adoption Program (TAP) helped NewTek, a Microsoft Certified Partner, create a 64-bit version of LightWave 3D to run on Windows XP Professional x64 Edition"&lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/08/windows-xp-professional-x64-edition.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/115263910432927740</guid><pubDate>Tue, 11 Jul 2006 17:31:44 +0000</pubDate><atom:updated>2006-07-11T13:31:44.373-04:00</atom:updated><title>LightWave 9 to debut July 15th (macnn.com)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.macnn.com/articles/06/07/10/lightwave.9.to.debut/" target="_blank">&lt;strong>LightWave 9 to debut July 15th (macnn.com)&lt;/strong>&lt;/a>&lt;strong>:&lt;/strong> &lt;em>"'LightWave 9 is the culmination of months of work by our new development team on the core of our established 3D animation system,'"&lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/07/lightwave-9-to-debut-july-15th.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/115079707895050861</guid><pubDate>Tue, 20 Jun 2006 09:51:00 +0000</pubDate><atom:updated>2006-06-20T05:53:58.826-04:00</atom:updated><title>Rainmaker Makes Dog Talk for Garfield Sequel (vfxworld.com)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.vfxworld.com/?sa=adv&amp;code=3631a5a1&amp;atype=news&amp;id=17197" target="_blank">&lt;strong>Rainmaker Makes Dog Talk for Garfield Sequel (vfxworld.com)&lt;/strong>&lt;/a>&lt;strong>:&lt;/strong> &lt;em>"Rainmaker Ltd. Partnership (Rainmaker) completed 170 CG shots on the new Fox release, GARFIELD: A TAIL OF TWO KITTIES. Full CG face replacements were completed on the film's new character, Winston the bulldog, and on eight other talking animals. Completing the task in just eight weeks, the Rainmaker team was led by visual effects supervisor Charlene Eberle and visual effects producer Jinnie Pak. ... For the film, in addition to proprietary software, Rainmaker used &lt;strong>LightWave 8.5&lt;/strong>, Fusion 4, &lt;strong>Sasquatch&lt;/strong>, Fprime, FrameCycler and Boujou 3." &lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/06/rainmaker-makes-dog-talk-for-garfield.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/114968100178488401</guid><pubDate>Wed, 07 Jun 2006 11:50:01 +0000</pubDate><atom:updated>2006-06-07T07:51:26.636-04:00</atom:updated><title>DCCCafe Weekly : 3D for Non-Linear Editors</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www10.dcccafe.com/nbc/articles/view_weekly.php?articleid=277191" target="_blank">&lt;strong>DCCCafe Weekly : 3D for Non-Linear Editors&lt;/strong>&lt;/a>&lt;strong>:&lt;/strong> &lt;em>"It is for uses like this that NewTek created 3D Arsenal, which came out around a month ago ... The relatively cheap product, priced at $495, allows non-linear editors to make their own 3D logos, movements, and easily integrate simple 3D into their work."&lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/06/dcccafe-weekly-3d-for-non-linear.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/114893876787261402</guid><pubDate>Mon, 29 May 2006 21:39:27 +0000</pubDate><atom:updated>2006-05-29T17:39:27.893-04:00</atom:updated><title>Animation Magazine | Lightwave Network Rendering made STUPID SIMPLE!</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.animationmagazine.net/article.php?article_id=5461" target="_blank">&lt;strong>Animation Magazine Lightwave Network Rendering made STUPID SIMPLE!&lt;/strong>&lt;/a>: &lt;em>"Robbie Robfogel, president and visual effects supervisor for Ocean Visual FX (www.oceanvisualfx.com) in Huntington Beach, Calif., submitted to us this review of epicsoft's MULE LightWave Network Rendering package"&lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/05/animation-magazine-lightwave-network.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/114218184713431061</guid><pubDate>Sun, 12 Mar 2006 16:44:07 +0000</pubDate><atom:updated>2006-03-12T11:44:12.440-05:00</atom:updated><title>Modeling and texturing a photorealistic fish (digitalanimators.com)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.digitalanimators.com/articles/viewarticle.jsp?id=5139" target="_blank">&lt;strong>Modeling and texturing a photorealistic fish (digitalanimators.com)&lt;/strong>&lt;/a>&lt;strong>:&lt;/strong> &lt;em>"In this tutorial we're going to do things a little differently then you may be used to. Because our goal is to model and texture a realistic fish, we're going to start with the texture map as the basis for building our model. Please note that although I'm partial to LightWave, this tutorial is applicable to any &lt;/em>&lt;a class="hotlink2" onmouseover="">&lt;em>3d&lt;/em>&lt;/a>&lt;em> application that supports images in the modeler viewport." &lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2006/03/modeling-and-texturing-photorealistic.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/113210596837321213</guid><pubDate>Wed, 16 Nov 2005 01:52:00 +0000</pubDate><atom:updated>2006-01-23T09:31:41.260-05:00</atom:updated><title>Welcome!</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">Welcome to my blog covering NewTek's Lightwave 3D.&lt;/div></description><link>http://www.mitchallen.com/lightwave/2005/11/welcome.html</link><author>Mitch Allen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/19011593/posts/full/113215474053383863</guid><pubDate>Wed, 16 Nov 2005 15:25:00 +0000</pubDate><atom:updated>2006-01-23T09:31:17.456-05:00</atom:updated><title>Motion Graphics - Solutions - LightWave 3D (newtek.com)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.newtek.com/products/lightwave/product/motiongfx.html" target="_blank">&lt;strong>Motion Graphics - Solutions - LightWave 3D (newtek.com):&lt;/strong>&lt;/a> &lt;em>"Now a lead animator at NBC's Access Hollywood for over seven years, Rich Helvey uses LightWave for the special effects, animation, and broadcast graphics on the show. He finds that LightWave offers users an easy and flexible toolset with a fast and powerful render engine, enabling producers to work smarter and faster to create high quality graphics."&lt;/em>&lt;/div></description><link>http://www.mitchallen.com/lightwave/2005/11/motion-graphics-solutions-lightwave-3d.html</link><author>Mitch Allen</author></item></channel></rss>